![]() Also, the ability for TDs to create approachable Houdini tools for use within Cinema 4D should be a big bonus. MAXON’s Cinema 4D and Houdini make a great pair, as each has complementary strengths. This was introduced last year, but at FMX Side Effects announced Houdini Engine for Cinema 4D and also that the Maya plugin would be available as an open source project. In this session Rob Stauffer walked us through Houdini Engine, a system for loading Houdini Digital Assets into 3rd party 3D applications such as Unity, Maya or Softimage. In case you missed it, be sure to check out our other coverage from FMX 2014:įMX 2014: day three/four report Side Effects Software Houdini Engine & Cinema 4D A special thanks to Matt Leonard, who helped cover all the happenings in Stuttgart this year. When it comes to lighting and rendering, Houdini ships with the powerful rendering engine Mantra, but also supports 3rd party rendering engines that offer options for artists or studios that don’t want to use Mantra.Īlso, Sidefx introduced recently Solaris, which brings a new context called LOPS, or lighting operators, that brings native USD support to Houdini to allow for comprehensive lookdev, layout, and lighting workflows, in addition to the new render engine called Karma, which could potentially replace Mantra in the future.In our final report from FMX2014, we cover the announcement that Cinema 4D will be supporting the Houdini Engine as well as have a sneak peek at the upcoming RealFlow 2014. There are also other powerful render engines that can be used with Cinema 4D such as Vray, Octane, and Arnold, they are great and can be good for different projects. Redshift is one of the Best render engines you will ever use with Cinema 4D, it a super-fast and efficient render engine. Now, Cinema 4D comes with Redshift which was developed by Maxon last years. Both are decent enough, but given how the technology has advanced in the last few years they are probably not the best option to stay on top of your game. Namely, Physical Renderer and Pro-Render. When it comes to rendering, there are some built-in renderers for Cinema 4D. But I would say, it is more used in the VFX industry to achieve high-quality motion graphics effects in films such as Iron Man, Tron Legacy, Pacific Rim, and so on. Also, it is popular among small VFX studios and freelance VFX artists. One of the reasons why Houdini is attractive to VFX artists and studios is its ability to achieve high levels of flexibility and control to enhance both creativity and productivity.Ĭinema 4D also has its place in the industry because it was used to work on some of the best films we have seen in recent years. Everything from destructions and deformations, to hair, ice crystals, waves, bubbles, fire, and more – can all be procedurally generated inside of Houdini. A major benefit of Houdini is the built-in procedural generation for VFX. ![]() In terms of VFX SideFx, Houdini is used by some of the VFX studios to work on all different types of projects, especially big-budget projects because it was designed to be very good at this type of work.įX studios are transitioning to using SideFX’s Houdini in their post-production houses because of its versatility, power, and its impressive jaw-dropping level of quality.
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